Weekly Trek – June 27-July 3, 2016

As I mentioned a few weeks ago in THIS POST, Star Trek hasn’t had the best luck when it comes to video games.  Pure combat games don’t feel very Trek (Although the space combat game Star Trek: Starfleet Academy and the first-person shooters Star Trek: Elite Force 1&2 are fairly well regarded), and other attempts to recreate the crew on a mission aspect of the show have met with varying levels of success.  Many of the resulting games are mediocre, and some are downright bad. 

What most of them have not been able to accomplish is making the player feel like they are inside an episode of Star Trek.  Two titles that were released 1996 sought to get around by…well…putting the player inside an episode of Star Trek.

Star Trek: Borg and Star Trek: Klingon are interactive movies (The box for Borg calls it “The Ultimate Interactive Movie”) that utilize sets and a full casts of actors to tell stories set in the Star Trek universe.  In each, the player sees the story from a first person perspective and at certain points is required to perform actions to move the story along. 

Both games were written by Hilary Bader, who also wrote for Star Trek: The Next Generation and developed stories for Star Trek: Deep Space Nine and Star Trek: Voyager as well as contributing teleplays for other series including the Batman Beyond and Superman animated TV series, Xena: Warrior Princess, and Lois and Clark: The New Adventures of Superman before her death in 2002 at the age of 50.

Star Trek: Klingon was directed by Commander Riker himself, Jonathan Frakes, and puts the player into a holodeck program created by the Klingon Chancellor Gowron to help teach humans about Klingon culture.

Star Trek: Borg was directed by James L. Conway, who also directed episodes of every Star Trek television series from TNG onward.  It stars John de Lancie as Q and puts the player into the role of a Starfleet cadet who lost his father 10 years earlier at the Battle of Wolf 359.  Q sends the player back in time to just a few hours before the battle and gives him a chance to save his father.  Borg used may of the sets from the Voyager television series and featured music by frequent Star Trek composer Dennis McCarthy.

Of the two, I only played Star Trek: Borg because frankly the Klingons never interested me that much and I had no interest in being one for an entire game.  And if I’m honest, calling these games is really a stretch.  It really is an episode of Star Trek, but one that needed me to occasionally click something.

Since we live in the future, wideos of both games are available on Youtube.  I’ve included links to videos that also include the scenes where the player makes the wrong choices, but you can find the shorter “just the correct choices” versions as well.

Star Trek: Borg

Star Trek: Klingon

- Alan Decker

@CmdrAJD on Twitter